
Jinx
On takedowns of champions or structures, Jinx gains massive movement speed and attack speed.
- Dano9
- Durabilidade2
- Magia4
- Dificuldade6
- Mobilidade3
- CC8
Counters por laneCada lane tem counters + dicas
Top
Selva
Como jogar de Jinx
Jungle: trackeia o Scuttle, ganka lanes fracas e escala pros objectives.
Como vencer Jinx
Jungle: warda objectives e nunca entra no mato sem visão.
Forte contra
Sem dados ainda
Fraco contra
Sem dados ainda
Meio
ADCPrincipal
Como jogar de Jinx
- Swap minigun (attack speed) vs rocket launcher (AoE + range)
- After kill/assist passive (Get Excited) grants huge MS — chase
- Build Infinity Edge + Runaan's Hurricane
- Drop E (Flame Chompers) in chokes before team fight starts
- R (Super Mega Death Rocket) snipes from anywhere — finisher
- Lane: poke with Q-rockets then swap back to minigun for CS
Como vencer Jinx
- Engage on her before she has 3 items completed
- Lock her down to deny the Get Excited movement speed reset
- Pick an assassin that can blow her up quickly
- Jinx is weak in early game — pressure her hard
- Don't stand in front of her minigun — the range is massive
- Watch for her E traps in bushes
Suporte
Como jogar de Jinx
Support: mantém visão + peel pro ADC, sobe Locket Enchant + Knight's Vow.
Forte contra
Sem dados ainda
Fraco contra
Sem dados ainda
Habilidades
Get Excited!
PCInnate: Whenever Jinx scores a takedown against an enemy champion, epic monster, turret, or inhibitor within 3 seconds of damaging them, she gains 175% bonus movement speed decaying over 6 seconds.
Additionally, she is allowed to exceed the attack speed cap and gains a stack of Get Excited! for the same duration, stacking up to 5 times. Only takedown against enemy champion can grant stacks beyond the first.
Get Excited!: For each stack, Jinx gains 25% total attack speed, up to a maximum of 25*5%.
Switcheroo!
PCToggle: Jinx switches between ', her minigun, and ', her rocket launcher.
Pow-Pow: Basic attacks with Pow-Pow generate a stack of 20px Rev'd up for 2.5 seconds, refreshing on subsequent attacks with Pow-Pow and stacking up to 3 times. Each stack of Rev'd up grants bonus attack speed, with all stacks beyond the first one being 50% effective. Stacks expire by one when the duration ends.
Fishbones: Basic attacks with Fishbones cost mana on-attack to deal 110% AD modified physical damage to the target and nearby enemies. The damage is affected by critical strike modifiers. While Fishbones is equipped, Jinx gains bonus range but loses 10% of her bonus attack speed.
Zap!
PCActive: Jinx fires a shock blast in the target direction that deals physical damage to the first enemy it hits and standard sight and slow them for 2 seconds.
Flame Chompers!
PCActive: Jinx tosses out 3 Chompers centered at the target location, landing after 0.4 seconds, arming after 0.75 seconds, and exploding after 5 seconds to deal magic damage to nearby enemies.
Each Chomper explodes on contact with an enemy champion, knockdown and root them for 1.5 seconds. Enemy champions can be affected by only one Chomper.
Flame Chompers! will cast at max range if cast beyond that.
Super Mega Death Rocket!
PCActive: Jinx fires a massive rocket in the target direction, briefly granting sight of its surroundings and exploding upon colliding with an enemy champion. The explosion deals physical damage to nearby enemies and grants sight of the area for 2 seconds.
Super Mega Death Rocket! deals type=distance traveled% damage. This does not affect the bonus damage based on the target's missing health.
Enemies surrounding the primary target take 80% damage. The bonus damage based on the target's missing health is capped at 1200 against monsters.

































