WildPick
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Jinx
the Loose Cannon

Jinx

Passiva · Get Excited!

On takedowns of champions or structures, Jinx gains massive movement speed and attack speed.

DanoDurabilidadeMagiaDificuldadeMobilidadeCC
Perfil do campeão (Riot)
  • Dano9
  • Durabilidade2
  • Magia4
  • Dificuldade6
  • Mobilidade3
  • CC8
Counters por laneCada lane tem counters + dicas
Top

Como jogar de Jinx

Top: segura o CS, leva TP ou Ghost dependendo do matchup.

Como vencer Jinx

Top: pune wave-states e warda river/jungle pra desviar de ganks.

Selva

Como jogar de Jinx

Jungle: trackeia o Scuttle, ganka lanes fracas e escala pros objectives.

Como vencer Jinx

Jungle: warda objectives e nunca entra no mato sem visão.

Forte contra

Sem dados ainda

Fraco contra

Sem dados ainda

Meio

Como jogar de Jinx

Mid: empurra a wave rápido e roma pras side lanes.

Como vencer Jinx

Mid: fica de olho nos roams e guarda Flash pro próximo gank.

ADC
Principal

Como jogar de Jinx

  • Swap minigun (attack speed) vs rocket launcher (AoE + range)
  • After kill/assist passive (Get Excited) grants huge MS — chase
  • Build Infinity Edge + Runaan's Hurricane
  • Drop E (Flame Chompers) in chokes before team fight starts
  • R (Super Mega Death Rocket) snipes from anywhere — finisher
  • Lane: poke with Q-rockets then swap back to minigun for CS

Como vencer Jinx

  • Engage on her before she has 3 items completed
  • Lock her down to deny the Get Excited movement speed reset
  • Pick an assassin that can blow her up quickly
  • Jinx is weak in early game — pressure her hard
  • Don't stand in front of her minigun — the range is massive
  • Watch for her E traps in bushes
Suporte

Como jogar de Jinx

Support: mantém visão + peel pro ADC, sobe Locket Enchant + Knight's Vow.

Como vencer Jinx

Support: desvia de hooks/engages e compra Mikael's contra muito CC.

Forte contra

Sem dados ainda

Fraco contra

Sem dados ainda

Habilidades

Get Excited!

PC
Passiva

Innate: Whenever Jinx scores a takedown against an enemy champion, epic monster, turret, or inhibitor within 3 seconds of damaging them, she gains 175% bonus movement speed decaying over 6 seconds.

Additionally, she is allowed to exceed the attack speed cap and gains a stack of Get Excited! for the same duration, stacking up to 5 times. Only takedown against enemy champion can grant stacks beyond the first.

Get Excited!: For each stack, Jinx gains 25% total attack speed, up to a maximum of 25*5%.

Switcheroo!

PC
Q

Toggle: Jinx switches between ', her minigun, and ', her rocket launcher.

Pow-Pow: Basic attacks with Pow-Pow generate a stack of 20px Rev'd up for 2.5 seconds, refreshing on subsequent attacks with Pow-Pow and stacking up to 3 times. Each stack of Rev'd up grants bonus attack speed, with all stacks beyond the first one being 50% effective. Stacks expire by one when the duration ends.

Fishbones: Basic attacks with Fishbones cost mana on-attack to deal 110% AD modified physical damage to the target and nearby enemies. The damage is affected by critical strike modifiers. While Fishbones is equipped, Jinx gains bonus range but loses 10% of her bonus attack speed.

Zap!

PC
W

Active: Jinx fires a shock blast in the target direction that deals physical damage to the first enemy it hits and standard sight and slow them for 2 seconds.

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Flame Chompers!

PC
E

Active: Jinx tosses out 3 Chompers centered at the target location, landing after 0.4 seconds, arming after 0.75 seconds, and exploding after 5 seconds to deal magic damage to nearby enemies.

Each Chomper explodes on contact with an enemy champion, knockdown and root them for 1.5 seconds. Enemy champions can be affected by only one Chomper.

Flame Chompers! will cast at max range if cast beyond that.

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Super Mega Death Rocket!

PC
Ulti

Active: Jinx fires a massive rocket in the target direction, briefly granting sight of its surroundings and exploding upon colliding with an enemy champion. The explosion deals physical damage to nearby enemies and grants sight of the area for 2 seconds.

Super Mega Death Rocket! deals type=distance traveled% damage. This does not affect the bonus damage based on the target's missing health.

Enemies surrounding the primary target take 80% damage. The bonus damage based on the target's missing health is capped at 1200 against monsters.

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