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Fizz
the Tidal Trickster

Fizz

Passiva · Nimble Fighter

Fizz ignores unit collision and takes reduced physical damage from basic attacks.

DanoDurabilidadeMagiaDificuldadeMobilidadeCC
Perfil do campeão (Riot)
  • Dano6
  • Durabilidade4
  • Magia7
  • Dificuldade6
  • Mobilidade8
  • CC3
Counters por laneCada lane tem counters + dicas
Top

Como jogar de Fizz

Top: segura o CS, leva TP ou Ghost dependendo do matchup.

Como vencer Fizz

Top: pune wave-states e warda river/jungle pra desviar de ganks.

Selva

Como jogar de Fizz

Jungle: trackeia o Scuttle, ganka lanes fracas e escala pros objectives.

Como vencer Fizz

Jungle: warda objectives e nunca entra no mato sem visão.

Meio
Principal

Como jogar de Fizz

Mid: empurra a wave rápido e roma pras side lanes.

Como vencer Fizz

Mid: fica de olho nos roams e guarda Flash pro próximo gank.

ADC

Como jogar de Fizz

ADC: kita a frontline, bate no tank mais perto e depois nas carries.

Como vencer Fizz

ADC: fica atrás dos minions e foca no ADC inimigo nas team fights.

Suporte

Como jogar de Fizz

Support: mantém visão + peel pro ADC, sobe Locket Enchant + Knight's Vow.

Como vencer Fizz

Support: desvia de hooks/engages e compra Mikael's contra muito CC.

Habilidades

Nimble Fighter

PC
Passiva

Innate: Fizz gains ghosting and reduces every instance of incoming damage by 4 (+ 1% AP), up to a maximum of 50% reduction.

Urchin Strike

PC
Q

Active: Fizz dashes a fixed distance in the direction of the target enemy. If they are in range upon arrival, he deals magic damage plus 100% AD physical damage and applies on-hit effects at 100% effectiveness.

Seastone Trident and Chum the Waters can be cast during the dash.

Recarga8 to 6Alcance550

Seastone Trident

PC
W

Passive: Fizz's basic attacks rend enemies on-hit, dealing magic damage every 0.5 seconds over 3 seconds, refreshing on subsequent hits.

Active: Fizz empowers his next basic attack within 4 seconds to have an uncancellable windup, gain 50 bonus range, and deal bonus magic damage.

If Seastone Trident kills its target, the cooldown is reduced to 1 second and Fizz restores mana. Otherwise, if the target is not killed, Fizz's basic attacks deal bonus magic damage on-hit for the next 5 seconds.

Recarga7 to 5

Playful

PC
E

Active: Fizz dash to the target location while becoming untargetable, balancing on his trident for 0.75 seconds, during which he can cast Trickster after 0.15 seconds into the duration.

He then begins to hop off of his trident over 0.5 seconds, afterwards becoming targetable and landing to create a splash that deals magic damage to nearby enemies and slow them for 2 seconds.

While hopping off of the trident, Fizz may input movement commands to direct his landing. Playful will cast at max range if cast beyond that.

Recarga16 to 8

Chum the Waters

PC
Ulti

Active: Fizz throws down a lure at the target location that attracts a shark, granting sight of the area before it emerges to chomp at the lure after 2 seconds, dealing magic damage to nearby enemies, airborne, though not through terrain, and slow them for 2 seconds. The further the lure travels in its initial flight, the larger the shark that is attracted; increasing Chum the Waters' damage, slow, eruption radius and knock back distance.

Guppy (<455): 40% slow, 200 eruption radius and 150 unit knock back distance.

Chomper (455-910): 60% slow, 325 eruption radius and 250 unit knock back distance.

Recarga100 to 70