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Kindred
The Eternal Hunters

Kindred

Passive · Mark of the Kindred

Kindred marks champions and jungle monsters. Killing marked targets grants permanent bonus range and damage.

DamageDurabilityMagicDifficultyMobilityCC
Champion profile (Riot)
  • Damage8
  • Durability2
  • Magic2
  • Difficulty4
  • Mobility3
  • CC3
Counters by laneEach lane has counters + tips
Top

How to play as Kindred

Top: hold CS, run TP or Ghost depending on the matchup.

How to beat Kindred

Top: punish wave-states and ward river/jungle to dodge ganks.

Strong against

No data yet

Weak against

No data yet

Jungle

How to play as Kindred

Jungle: track Scuttle, gank weak lanes, scale to objectives.

How to beat Kindred

Jungle: ward objectives, never walk blind into brush.

Mid

How to play as Kindred

Mid: shove wave fast and roam to side lanes.

How to beat Kindred

Mid: watch for roams and save Flash for the next gank.

ADC
Primary

How to play as Kindred

ADC: kite the frontline, hit the closest tank then the carries.

How to beat Kindred

ADC: stay behind minions and focus the enemy ADC in fights.

Support

How to play as Kindred

Support: keep vision + peel for ADC, build Locket Enchant + Knight's Vow.

How to beat Kindred

Support: dodge hooks/engages, buy Mikael's into heavy CC.

Abilities

Mark of the Kindred

PC
Passive

Innate: Both Lamb and Wolf mark targets to hunt. Scoring a takedown against a hunted target collects a stack of Mark of the Kindred. Mark of the Kindred: Lamb gains type=marks% bonus range on her basic attacks and Mounting Dread.

Innate - Lamb: Lamb is offered a selection of enemy champions to hunt if she has not been in combat with them in the last 6 seconds. Once selected, the mark is applied after an 8-second delay and thereafter it can be collected by Kindred. Lamb gains the ability to select a new target every 75 seconds. Targets successfully hunted cannot be marked again for 4 minutes.

Innate - Wolf: Starting at 3:15, Wolf periodically marks a random large monster within the enemy team's jungle for 180 seconds. The hunted camp is highlighted on the mini map to both teams. Once the hunted target is slain or the mark expires, Wolf will wait 45 seconds before selecting a new target. The type of monster that Wolf can mark changes based on Kindred's current Mark of the Kindred stacks: * 0 : Rift Scuttler * 1 – 3: Rift Scuttler, Crimson Raptor, Gromp * 4 – 7: Ancient Krug, Blue Sentinel, Greater Murk Wolf, or Red Brambleback * 8 + : Rift Herald or Baron Nashor, Dragon or Elder Dragon

Dance of Arrows

PC
Q

Active: Lamb dashes toward the target location, gaining 35% (+ 5% per Mark of the Kindred) bonus attack speed for 4 seconds and firing an arrow at up to 3 nearby sight enemies that deals physical damage. Her current attack target within any proximity will be prioritized by one of the arrows.

Dance of Arrows' total cooldown is reduced to an amount while Lamb is within the area of Wolf's Frenzy. Casting Wolf's Frenzy reduces Dance of Arrows' current cooldown to the same amount.

Dance of Arrows basic attack reset Lamb's basic attack timer. Lamb can cast any of her abilities during the dash. Dance of Arrows will cast at max range if cast beyond that.

Cooldown9

Wolf's Frenzy

PC
W

Passive: As Kindred move and attack, they build up to 100 stacks of Hunter's Vigor. At maximum stacks, Lamb's next basic attack heals her for 0 to 100 by 25% of 47 to 81%. The heal is not triggered if Kindred is at full health.

Active: Wolf dashes to the target location, then claims the surrounding area as his territory for the next 8.5 seconds, separating from Lamb. He automatically attacks the closest nearby sight enemy within the area, prioritizing the last enemy Lamb has attacked, then enemy champions, then non-champions.

Wolf's attacks deal magic damage and the rate at which he attacks scale with 25% of Kindred's bonus attack speed. Against monsters, his attacks deal 150% damage and slow the target by 50% for 2 seconds.

Cooldown18 to 14

Mounting Dread

PC
E

Active: Lamb fires a shot at the target enemy that slow them by 30% (+ 5% per 100 AP) for 1 second and marks them for 4 seconds. Her basic attacks against the marked target each apply a stack, refreshing the duration and stacking up to 3 times.

The third stack directs Wolf to pounce on the target, consuming all stacks to deal additional physical damage, capped at 300 against monster.

The additional damage will critically strike against targets below type=critical strike chance% of their maximum health, increasing the missing health portion by , and cannot critical strike otherwise. The base damage of the pounce can independently critical strike.

Cooldown14 to 8

Lamb's Respite

PC
Ultimate

Active: Lamb blesses the ground under herself for 4 seconds and enters a 0.25 cast time. All units inside the zone gain a minimum health threshold of 10% of their maximum health, and will become invulnerable for the remaining duration when they reach or are at the threshold, during which they also cannot be heal, but can still .

All targetable units within the zone are heal when the blessing ends.

Cooldown180 to 120