
Heimerdinger
Heimerdinger gains bonus movement speed when near his turrets or allied structures.
- Damage2
- Durability6
- Magic8
- Difficulty8
- Mobility3
- CC8
Counters by laneEach lane has counters + tips
Top
Jungle
How to play as Heimerdinger
Jungle: track Scuttle, gank weak lanes, scale to objectives.
How to beat Heimerdinger
Jungle: ward objectives, never walk blind into brush.
Strong against
No data yet
Weak against
No data yet
MidPrimary
ADC
Abilities
Hextech Affinity
PCInnate: Heimerdinger gains 20% bonus movement speed while near an allied turret or a H-28G Evolution Turret or H-28Q Apex Turret deployed by him.
H-28G Evolution Turret
PCActive: Heimerdinger deploys a H-28G Evolution Turret at the target location, which lasts until destroyed.
Heimerdinger periodically stocks a Turret Kit charge, up to a maximum of 3.
Up to 3 H-28G Evolution Turrets can be deployed at a time, with those deployed beyond the maximum destroying the oldest one.
Hextech Micro-Rockets
PCActive: Heimerdinger unleashes a wave of 5 rockets that converge to the target location and fan beyond it up to a maximum range, with each one dealing magic damage to the first enemy it hits. Every rocket hitting an enemy champion grants 20% beam charge to all H-28G Evolution Turret H-28Q Apex Turret within 1000 range, up to a maximum of 100% beam charge when hitting 5 rockets on an enemy champion.
Enemies can be hit by multiple rockets, with each one beyond the first dealing 20% damage, increased to 40% against minions.
CH-2 Electron Storm Grenade
PCActive: Heimerdinger hurls a grenade at the target location that detonates upon impact, dealing magic damage to nearby enemies and slow them by 35% for 2 seconds. If the grenade hits an enemy champion, all H-28G Evolution Turret H-28Q Apex Turret within 1000 range of the impact gain 100% beam charge.
Enemies hit at the center of the grenade's impact are also stun for 1.5 seconds.
UPGRADE!!!
PCActive: Heimerdinger empowers his next basic ability for an additional effect, consuming the empowerment upon cast and placing UPGRADE!!! on full cooldown. These empowered abilities have the same cooldowns as their basic forms, deal modified damage, and do not have a mana cost. UPGRADE!!! can be recast after 3 seconds while the empowerment is available.
Recast: Heimerdinger ends UPGRADE!!! and puts it on a 3-second cooldown.
UPGRADE!!! can be used while affected by cast-inhibiting crowd control.












































