
Kalista
Each of Kalista's basic attacks lets her dash a short distance after the spear is launched.
- Damage8
- Durability2
- Magic4
- Difficulty7
- Mobility8
- CC8
Counters by laneEach lane has counters + tips
Top
Jungle
How to play as Kalista
Jungle: track Scuttle, gank weak lanes, scale to objectives.
How to beat Kalista
Jungle: ward objectives, never walk blind into brush.
Strong against
No data yet
Weak against
No data yet
Mid
ADCPrimary
Abilities
Martial Poise
PCInnate: Whenever Kalista inputs a movement command during her Basic Attack windup or the cast time of Pierce, she will dash in the target direction. Kalista's dash from Martial Poise will be knockdown by any immobilize or polymorph crowd control, excluding sleep.
The range and speed of Martial Poise are modified by the tier of Kalista's Boots. The base range when dashing from a basic attack is 250;265;280% units. This base distance is reduced when dashing toward the direction of her attack, to a minimum of 150;165;180% units.
The base range when dashing from Pierce cast is increasedIf dashing away from the point of cast, the dash range is reduced, to a minimum of 165;180;195% units.
Pierce
PCActive: Kalista launches a spear in the target direction that deals physical damage to the first enemy hit.
If Pierce kills the target, the spear continues onward to transfer all of the target's Rend stacks to the next enemy it hits. This can repeat indefinitely until the spear reaches its maximum range.
Sentinel
PCPassive - Soul-Marked: While Kalista and her ' are tether, their basic attacks and Pierce apply a Soul-Mark to the target hit for 4 seconds.
If both Kalista's and the Oathsworn's Soul-Mark are applied to the same enemy, the marks are consumed to deal magic damage to the target, capped against non-champions. Soul-Mark cannot affect an enemy more than once every few seconds.
Active: Kalista summons a Sentinel that patrols back and forth on a path along the target location, granting sight of its surroundings as it travels.
Rend
PCPassive: Kalista's basic attacks on-hit and Pierce apply a stack of Rend to enemies for 4 seconds, refreshing on subsequent hits and stacking up to 254 times.
Active: Kalista rips all lodged spears from nearby enemies, consuming all of their stacks to deal them physical damage and slow them for 2 seconds. Each additional spear on the target deals reduced damage. Rend deals 50% reduced damage against epic monsters.
If Rend kills at least one target, the cooldown is reset and Kalista restores mana.
Fate's Call
PCActive: Kalista invokes her to retrieve and hold her Oathsworn for 4 seconds. Kalista cleanse the Oathsworn from all crowd control and renders them invulnerable and untargetable for the duration, and dash them to her over 1 second.
While held, the Oathsworn is vanish and may select a target location to dash to with displacement immunity, ending Fate's Call's invocation and reappearing at the location. If the invocation ends without the Oathsworn selecting a target location, they will automatically do so at maximum range from Kalista's facing direction.
The Oathsworn's dash stops upon colliding with an enemy champion, airborne all nearby enemies for a duration and landing to their base attack range from the target collided with.











































